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  2. Details for: Videogames /
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Videogames / James Newman.

By:
  • Newman, James (James A.)
Material type: TextTextPublication details: London ; New York : Routledge, 2013.Edition: 2nd editionDescription: x, 182 pages ; 25 cmISBN:
  • 9780415669153 (hardback)
  • 9780415669160 (paperback)
  • 9780203143421 (ebook)
Subject(s):
  • Video games
  • Video games -- Social aspects
  • GAMES / Video & Electronic
  • SOCIAL SCIENCE / Media Studies
  • TECHNOLOGY & ENGINEERING / Social Aspects
DDC classification:
  • 794.8
LOC classification:
  • GV 1469.3 .N48 2013
Other classification:
  • GAM013000 | SOC052000 | TEC052000
Summary: "James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--
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  • Holdings ( 1 )
  • Title notes ( 3 )
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Holdings
Item type Current library Call number Status Barcode
Books Books College Library Graduate Section GV 1469.3 .N48 2013 (Browse shelf(Opens below)) Available C20867

Originally published 2004.

Includes bibliographical references and index.

"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--

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Videogames /

APA

Newman J., . (2013). Videogames. London: Routledge.

Chicago

Newman James, . 2013. Videogames. London: Routledge.

Harvard

Newman J., . (2013). Videogames. London: Routledge.

MLA

Newman James, . Videogames. London: Routledge. 2013.

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