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  2. Details for: Ripley's believe it or not! /
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Ripley's believe it or not! / Anne Marshall.

By:
  • Marshall, Anne
Contributor(s):
  • Title
Material type: TextTextPublication details: USA :; Scholastic,; 2011Description: 144 pages; colored illustrations; 25cmISBN:
  • 9780545329750
Subject(s):
  • Curiosities and wonders --
  • -- Juvenile literature
LOC classification:
  • 31.02
  • M367 2011
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  • Holdings ( 1 )
  • Title notes ( 1 )
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Holdings
Item type Current library Call number Status Barcode
Books Books Stonyhurst Southville International School (Malarayat) NF 031.02 M367 2011 (Browse shelf(Opens below)) Available SSISM3797
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NF 025.1 L374 2008 The quality library : NF 030 T672 2007 3D world of weird / NF 031.02 C626 2012 The complete guide to world records / NF 031.02 M367 2011 Ripley's believe it or not! / NF 031.02 M367b 2011 Burp! : NF 031 G326 2009 General knowledge : NF 031 T329 2018 Top 10 of everything 2019 /

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  • 1 Survey on the effects of video games to Southville International School's grade 6 /
    by Sakurai, Marifer Yukari J.
  • 2 The effects of violent video games on the academic performance of grade 6 students of Southville International School /
    by Tecson, John Albert.
  • 3 The negative effects of computer games such as counter strike to the family relationships of the grade six students of the Southville International School /
    by Yang, Hyo Jin.
  • 4 The negative effects of playing computer games among grade 6 students of Southville International School /
    by Takagi, Jiro Whiting.
  • 5 Preferences of grade six students in playing video games /
    by Bavia, Carlo Angelo F.
  • 6 Effects of playing video games on study habits on selected grade school students /
    by Comon, Terry Joseph.
  • 7 Effects of console playing on school performance /
    by Daryanani, Rohit B.
  • 8 Effects of playing video/computer games on the ff. subjects: English, Filipino, Science, & Math of grade 6 students at Southville International School & Colleges for the S.Y. 2002-2003 /
    by Fernandez, Juan Gabriel.
  • 9 Video game practices among grade six male students of Southville International School (SY 2002-2003) /
    by Pineda, Christian John V.
  • 10 A survey on the effect of video games on male grade six students of Southville International School 2002-2003 /
    by Quizon, John Martin M.
  • 11 The effects of playing video games to the studies of the grade six students of Southville International School and Colleges school year 2003-2004 /
    by Chung, In Han.
  • 12 The effects of playing video games on the grades of grade six students of Southville International School & Colleges /
    by Ding, Jason.
  • 13 The effects of video games on the academic performance of Grade six male students of Southville International School and Colleges /
    by Park, Suyoung.
  • 14 The Influence of video games on the academic performance of selected high school students /
    by Arguelles, David Earl D.
  • 15 Profile of lower school students who play video games /
    by Avalon, Matthew Jedrich
  • 16 Profile of grade six students playing computer war games /
    by Barrios, Martin.
  • 17 Profile of grade 5 students playing Ragnarok /
    by Mitsuhashi, Koji B.
  • 18 The Effects of adult rated videogames on the behavior or underaged players /
    by Lim, Michael Francis S.
  • 19 Computer games and students' study habits /
    by Angac, Shaira.
  • 20 Effects of playing video games on the study habits of grade six students /
    by Misa, Jonas Daniel D.
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Ripley's believe it or not! /

APA

Marshall A., Title, .Ripley's believe it or not!. USA: .

Chicago

Marshall Anne, Title, .Ripley's believe it or not!. USA: .

Harvard

Marshall A., Title, .Ripley's believe it or not!. USA: .

MLA

Marshall Anne, Title, .USA: . .

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Southville International School and Colleges Library

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