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  2. Details for: Acupressure (heal yourself) . /
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Acupressure (heal yourself) . / R.P. Gupta

By:
  • Gupta, R.P
Material type: TextTextPublication details: Delhi : Health Harmony, 2002.Description: 163 p. : 22 cmISBN:
  • 817021548
Subject(s):
  • Acupressure
LOC classification:
  • RM 723.A27 .G977 2002
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  • Holdings ( 1 )
  • Title notes ( 1 )
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Holdings
Item type Current library Call number Copy number Status Barcode
Books Books College Library General Circulation Section RM 723.A27 .G977 2002 (Browse shelf(Opens below)) 1 Available C5430
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RM 666 .H434 1998 The herbal healer : RM 666.O5 .K96 2006 The secret benefits of onion and garlic / RM 723.A27 .B76 2003 Teach yourself : RM 723.A27 .G977 2002 Acupressure (heal yourself) . / RM 871 .F733 1992 Clayton's electrotheraphy: RS 57 .C87 2005 Math for meds : RS 57 .C87 2005 Math for meds :

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  • 1 Survey on the effects of video games to Southville International School's grade 6 /
    by Sakurai, Marifer Yukari J.
  • 2 The effects of violent video games on the academic performance of grade 6 students of Southville International School /
    by Tecson, John Albert.
  • 3 The negative effects of computer games such as counter strike to the family relationships of the grade six students of the Southville International School /
    by Yang, Hyo Jin.
  • 4 The negative effects of playing computer games among grade 6 students of Southville International School /
    by Takagi, Jiro Whiting.
  • 5 Preferences of grade six students in playing video games /
    by Bavia, Carlo Angelo F.
  • 6 Effects of playing video games on study habits on selected grade school students /
    by Comon, Terry Joseph.
  • 7 Effects of console playing on school performance /
    by Daryanani, Rohit B.
  • 8 Effects of playing video/computer games on the ff. subjects: English, Filipino, Science, & Math of grade 6 students at Southville International School & Colleges for the S.Y. 2002-2003 /
    by Fernandez, Juan Gabriel.
  • 9 Video game practices among grade six male students of Southville International School (SY 2002-2003) /
    by Pineda, Christian John V.
  • 10 A survey on the effect of video games on male grade six students of Southville International School 2002-2003 /
    by Quizon, John Martin M.
  • 11 The effects of playing video games to the studies of the grade six students of Southville International School and Colleges school year 2003-2004 /
    by Chung, In Han.
  • 12 The effects of playing video games on the grades of grade six students of Southville International School & Colleges /
    by Ding, Jason.
  • 13 The effects of video games on the academic performance of Grade six male students of Southville International School and Colleges /
    by Park, Suyoung.
  • 14 The Influence of video games on the academic performance of selected high school students /
    by Arguelles, David Earl D.
  • 15 Profile of lower school students who play video games /
    by Avalon, Matthew Jedrich
  • 16 Profile of grade six students playing computer war games /
    by Barrios, Martin.
  • 17 Profile of grade 5 students playing Ragnarok /
    by Mitsuhashi, Koji B.
  • 18 The Effects of adult rated videogames on the behavior or underaged players /
    by Lim, Michael Francis S.
  • 19 Computer games and students' study habits /
    by Angac, Shaira.
  • 20 Effects of playing video games on the study habits of grade six students /
    by Misa, Jonas Daniel D.
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Acupressure (heal yourself) . /

APA

Gupta R., . (2002). Acupressure (heal yourself). Delhi: Health Harmony.

Chicago

Gupta R.P, . 2002. Acupressure (heal yourself). Delhi: Health Harmony.

Harvard

Gupta R., . (2002). Acupressure (heal yourself). Delhi: Health Harmony.

MLA

Gupta R.P, . Acupressure (heal yourself). Delhi: Health Harmony. 2002.

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Southville International School and Colleges Library

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