TY - BOOK AU - Ahearn, Luke TI - 3D game textures: create professional game art using photoshop SN - 9780240820774 AV - QA 76.76.C672 .Ah42154 2012 PY - 2012/// CY - Amsterdam ; Boston PB - Focal Press/Elsevier KW - Adobe Photoshop KW - Computer games KW - Programming KW - Computer graphics N1 - Includes index N2 - Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials ER -