01640cam a2200349 i 45000010009000000050017000090060019000260070015000450080041000600200038001010200035001390350026001740400036002000420008002360500030002440820015002741000027002892100040003162450103003562600054004595040067005135050307005805060043008875210027009306500033009576500026009906500028010166500036010446500043010807730042011238560125011651083544120141106162112.0m d cr n 130307s2013 njua sb 001 0 eng d a9780321898388 (pbk. : alk. paper) a0321898389 (pbk. : alk. paper) a(WaSeSS)ssj0000952657 aDLCbengcDLCerdadDLCdWaSeSS apcc 4aQA 76.76.C672b.B858 201300a794.8/15261 aBurchard, Evan,d1984-10aThe web game developer's cookbook :14aThe web game developer's cookbook :busing JavaScript and HTML5 to develop games /cEvan Burchard. aUpper Saddle River, NJ :bAddison-Wesley,cc2013. aIncludes bibliographical references (pages 332-338) and index.0 aQuiz -- Interactive fiction (Zork, choose your own adventure books) -- Party (Rock band, Mario party) -- Puzzle (Bejeweled) -- Platformer (Super Mario Bros., Sonic the hedgehog) -- Fighting (Street fighter II) -- Shooter (Gradius) -- FPS (Doom) -- RPG (Final fantasy) -- RTS (Starcraft) -- Leveling up. aLicense restrictions may limit access. aInformation Technology 0aComputer gamesxProgramming. 0aInternet programming. 0aInternet gamesxDesign. 0aHTML (Document markup language) 0aJavaScript (Computer program language) 0tSafari Technical Books (Current File)40uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio10835441zFull text available from Safari Technical Books (Current File)