00401nam a2200109Ia 4500008004100000245015600041260004900197260000900246300001000255500001000265650001600275170224s9999 xx 000 0 und d aCompetence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors: Correction to Przybylski, Deci, Rigby, and Ryan (2013). bJournal of Personality and Social Psychology c2014 a106:3 aMarch xPsychology.