00762nam a2200181 a 4500003000200000005001700002008004100019050003500060100002100095245009300116260009400209300005100303504004100354650004300395650003300438650006600471650004300537020250314160450.0071127s19uu xx 00 eng d aPGS GV 1469.15.A33b.R457 2007 aReyes, Carlos A. aOnline gaming and the academic performance of the grade six students /cCarlos A. Reyes. aLas Piñas City, Philippines : bSouthville International School and Colleges, c2007. a25 pages :bcolored illustrations ; c28 cm.  aIncludes bibliographical references. aInternet gamesvPsychological aspects. aVideo gamesvSocial aspects. aAcademic achievementvEffect of technological innovations on. aStudentsvEffect of computer games on.