00976nam a2200217 a 4500003000200000005001700002008004100019050003500060100002100095245009300116260009400209300005100303504004100354650004300395650003300438650006600471650004300537942001400580999001700594952014700611020250314160450.0071127s19uu xx 00 eng d aPGS GV 1469.15.A33b.R457 2007 aReyes, Carlos A. aOnline gaming and the academic performance of the grade six students /cCarlos A. Reyes. aLas Piñas City, Philippines : bSouthville International School and Colleges, c2007. a25 pages :bcolored illustrations ; c28 cm.  aIncludes bibliographical references. aInternet gamesvPsychological aspects. aVideo gamesvSocial aspects. aAcademic achievementvEffect of technological innovations on. aStudentsvEffect of computer games on. 2lcccPASS c97761d97761 00102lcc40aLUXbLUXcPASSd2007-11-27eDONATIONl1oPGS GV 1469.15.A33 .R457 2007pP1828r2015-04-17 00:00:00s2015-04-15w2014-04-08yPASS