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201.
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Exploring Videogames with Deleuze and Guattari: Colin Cremin
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2015
Online resources:
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202.
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Bridging Literacies With Videogames By Hannah R. Gerber: Hannah R. Gerber
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2014
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203.
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Killer Tapes And Shattered Screens: Video Spectatorship From Vhs To File Sharing: Cætlin Benson-Allott
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2013
Online resources:
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204.
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Videogames And Art:
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2014
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205.
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Video Games And Violence (thinking Critically): Andrea C. Nakaya
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2013
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Availability: Items available for loan: College Library (1).

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206.
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Audio Production and Critical Listening : Technical Ear Training: Jason Corey
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2017
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Availability: Items available for loan: College Library (1).

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207.
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Logic Pro X: Audio and Music Production: Mark Cousins and Russ Hepworth-Sawyer
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2014
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208.
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The Design And Use Of Simulation Computer Games In Education: Brett E. Shelton
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2015
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209.
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Interactive Evolutionary Computation in Design Applications for Virtual Worlds: Jan Kruse
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2017
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210.
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Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games: Elvin A. Hernandez
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2016
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211.
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The Game Believes in You: How Digital Play Can Make Our Kids Smarter Greg Toppo
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2015
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212.
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Serious Games: Second Joint International Conference: Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Minhua Ma, and Tim Marsh
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2016
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213.
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Blender 3D: Designing Objects: Pierre-Armand Nicq and Romain Caudron
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2016
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214.
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Contemporary Research on Intertextuality in Video Games: Christian-Marie Pons and Christophe Duret
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2016
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215.
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Unreal Engine Game Development Cookbook: John P. Doran
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2015
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216.
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Theory of Fun for Game Design: Raph Koster
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2013
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217.
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Lua Game Development Cookbook: Mario Kasuba
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2015
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218.
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Game Development with Swift: Stephen Haney
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2015
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Availability: Items available for loan: College Library (1).

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219.
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Game Theory Applications in Network Design: (Advances in Wireless Technologies and Telecommunication)
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2014
Online resources:
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Availability: Items available for loan: College Library (1).

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220.
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HTML5 Game Development by Example: Beginner's Guide: Makzan
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: 2015
Online resources:
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Availability: Items available for loan: College Library (1).

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SOUTHVILLE LIBRARY

Southville International School and Colleges Library

1281 Tropical Ave. Cor. Luxembourg St., BF Homes International, Las Pinas City

Tel. No. 8256374 / 252358 Loc. 117/146

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