| 000 | 00832nam a22002297a 4500 | ||
|---|---|---|---|
| 003 | 0 | ||
| 005 | 20250129100136.0 | ||
| 008 | 150826b xxu||||| |||| 00| 0 eng d | ||
| 050 |
_aPGS LB 1060 _b.Ai311 2015 |
||
| 100 | _aAizawa, Megumi P. | ||
| 245 |
_aVideo games engagement and academic performance / _cMegumi P. Aizawa. |
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| 260 |
_aLas PiƱas City, Philippines : _bSouthville International School and Colleges, _c2015. |
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| 300 |
_a27 p. : _bill. ; _c28 cm. _fPASS |
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| 504 | _aIncludes bibliographical references. | ||
| 650 | _aVideo games and children. | ||
| 650 |
_aVideo games _vPsychological aspects. |
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| 650 |
_aAcademic achievement _vSocial aspects. |
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| 650 |
_aLearning _vEffect of technological innovations on. |
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| 650 | _aEducational psychology. | ||
| 650 | _aGrade 6 (Education). | ||
| 942 |
_2lcc _cPASS |
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| 999 |
_c288511 _d288511 |
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