| 000 | 00793nam a22002057a 4500 | ||
|---|---|---|---|
| 003 | 0 | ||
| 005 | 20250115144844.0 | ||
| 008 | 160116b xxu||||| |||| 00| 0 eng d | ||
| 050 |
_aPHS GV 1469.34.P79 _b.K49 2015 |
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| 100 | _aJae, Kim Yong | ||
| 245 |
_aFrequency of playing computer games and academic performance of SISC grade 10 students _cKim Yong Jae |
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| 260 |
_aLas PiƱas, Philippines : _bSouthville International School and Colleges, _c2015. |
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| 300 |
_aiii, 33 p. : _bill. ; _c28 cm. |
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| 504 | _aIncludes bibliographical references. | ||
| 650 |
_aVideo games _vPsychological aspects. |
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| 650 |
_aEducational achievement _vInfluence of video games. |
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| 650 |
_aAcademic achievement _vPsychological aspects. |
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| 650 |
_aStudents _vUse of leisure time. |
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| 942 |
_2lcc _cPASS |
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| 999 |
_c290410 _d290410 |
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